武器伤害力的计算方式
作者:不入(路壁)

武器伤害力的计算-译自LineageWarcry

Calculating Weapon Damage
1) Random damage
- Basic sword damage is random.
Kat has 10/12(small/large) damage. That means it will do anywhere between 1~10/1~12. Usually, it's just on the midpoint, but it varies.
- Enchant weapon magic is a random damage. It gives +2 damage bonus, but actually since it's random, it's between 1~2.
- Basic STR of a character is random damage until STR 16. This means Str will add to the total damage randomly. As far as we know, each STR adds 0.5 damage, so if you have 12 STR, that means you will do between 0.5 ~ 6 damage randomly. This is only true until 16 STR.
2) Set damage
- Any + on the sword damage is set damage. +6 kat will do 6 damage every time plus 1~10/1~12 random damage. So, one dai equals one damage.
- Any STR after 16 is set damage. Each strength will give you 0.5 damage, so if you have 20 STR knight, you will get 2 extra damage (from 4 STR) no matter what, plus randomly damage of 1~16 STR.
For example:
Lets say you have 20 str, +7 Rapier and you use Power-Gloves, Spells (enchant weapon, strength). Your +7 Rapier will do:
1) Set damage = 7(from dai enchant) + 5.5 (from 11 extra STR = 4 more STR than 16, then STR up magic which is +5 more STR, then +2 from power glove) = 12.5
2) Random damage = 1~11(basic rap damage) + 1~2 (weapon enchant magic) + 1~8 (16 STR) = 3 ~ 21

中译:
计算武器伤害

1) 随机伤害
- 刀的基本伤害是随机的.
武士刀有 10/12(小型/大型) 伤害. 那表示它不论如何会落在 1~10/1~12. 通常, 会落在中间值, 但却是会变动的.

- 拟武是随机伤害. 它增加 +2 伤害点数, 但由于是随机的,所以是介于 1~2.

- 力量16之前的伤害也是随机的. 那表示力量是会随机增加总伤害点数. 目前为止我们知道, 每一点力量增加 0.5 伤害点数, 所以如果你力量12 , 那表示你会随机造成 0.5 ~ 6 伤害. 但这只在力量16之前会如此.

2) 额外伤害
- 任何 + 在刀上的数值都会造成额外伤害. +6 武士刀每次会造成6 点的伤害再加上 1~10/1~12 的随机伤害. 因此, +1 同等于 +1 点的伤害.
- 力量大于16以后的值都会造成额外伤害点数. 力量每加 1 便增加 0.5 点的伤害点数, 因此如果你是力量 20 的骑士, 打怪就有额外的2 点伤害力 (来自于4 点的力量) , 并且再加上力量16本身的随机伤害点数.

举例来说:
假设你是力量 20 , 拿7 细剑、力套, 加了拟武体魄. 那你的 +7 细剑会造成:

1) 额外的伤害点数 = 7(来自+7 ) + 5.5 (来自力量增加了11 点 = 力量大于16的+4 点, 以及体魄的 +5 , 还有力套的 +2 ) = 12.5

2) 随机伤害点数 = 1~11(细剑打小怪基本攻击力) + 1~2 (拟武) + 1~8 (力量16以前的计算值) = 3 ~ 21

PS1:至于等级,防御力,攻击成功,闪避率应该只是影响攻击成功与否,可以参考精华文章中有关AD&D的资料。
PS2:有关+7以上以及受祝福的武器计算方式,记得本站讨论区也有人张贴过可以参考。